This 3D wall clock was created as part of a hard surface modeling project using Autodesk Maya. The goal was to design a realistic, high-poly wall-mounted timepiece with clean geometry and attention to detail, showcasing the principles of mechanical structure and surface continuity.
Modeling Process:
Base Shape Creation: The clock body was blocked out using basic polygon primitives (cylinders and cubes), then refined using extrusions, bevels, and edge loops to maintain clean topology.
Detailing: Key components like the hour, minute, and second hands, screws, rim, clock glass, and inner dials were modeled separately to allow better control and realism.
Hard Surface Techniques: Smooth shading, crease edges, and support loops were applied to ensure the model retains its shape when subdivided, reflecting accurate hard surface practices.
Hierarchy & Naming: A clean outliner with grouped and labeled elements was maintained for a non-destructive workflow.
Software Used:
Autodesk Maya (Modeling, Scene Setup)
Arnold (for Rendering, if applicable)
Photoshop or Substance Painter (optional for texturing)
Key Features:
High-poly, clean and optimized mesh
Realistic proportions and mechanical detailing
Ready for texturing, lighting, and rendering
Suitable for product visualization, interior scenes, or animation